Uguisu-Za
Chancing to meet again,
did I truly see you or,
before I could tell,
had you disappeared
behind the clouds--
face of the midnight moon?
// about :
// universal:
A theater of refined beauty and modest design, the Uguisu-Za (Theater of Nightingales) is home to many creatives—and a secret besides.
Beneath the silk and strings lies a clan of shinobi, dedicated to finding and eliminating evil forces of magic and malice.
// about :
// leadership:
name
Uguisu Daisukealias
Nocturne.origin
Unremarkable.power source
higher power.archetype
shadow.Formerly a mortal man and legendary shinobi, Daisuke was chosen by the God of Secrets to become one of his chosen Nightbirds. Physically immortal, he guides his clan from afar.
// about :
// organization:
While he is the leader of the Clan, Daisuke is not the acting head, instead interceding only on critical matters.
The running of the theater and clan is done by Uesegi for the more day-to-day tasks and missions.
To those outside of the clan, Daisuke is seen as a legend and in some ways a patron kami for the theater.
// members :
// Nocturne, the Silent Song
// attributes:
age
27 Years Oldweight
180 lbs.height
5'-11".power source
Higher Powerarchetype
shadowPhysical
▇▇▇▇▇▇▇▇▇▇Mental
▇▇▇▇▇▇▇▇▇▇Damage
▇▇▇▇▇▇▇▇▇▇Durability
ㅤ▇▇▇▇▇▇▇▇▇▇
// powers:
Jutsu
ㅤㅤ▇▇▇▇▇▇▇▇▇▇presence
ㅤ▇▇▇▇▇▇▇▇▇▇agility
▇▇▇▇▇▇▇▇▇▇awareness
ㅤㅤㅤ▇▇▇▇▇▇▇▇▇▇leaping
ㅤㅤㅤ▇▇▇▇▇▇▇▇▇▇swimming
ㅤㅤㅤ▇▇▇▇▇▇▇▇▇▇
// qualities:
close combat
ㅤㅤ▇▇▇▇▇▇▇▇▇▇creativity
ㅤ▇▇▇▇▇▇▇▇▇▇alertness
ㅤㅤ▇▇▇▇▇▇▇▇▇▇self-discipline
ㅤㅤㅤ▇▇▇▇▇▇▇▇▇▇
Title: Nocturne, Leader of the Usuigu ClanRole: Shadow Master, Mystic Shinobi, Clan HeadTraits: Reserved | Mysterious | Pragmatic | LoyalOverviewNocturne, known to the world as a legendary figure and leader of the Usuigu Clan, is an enigmatic presence rarely seen by his clan members. Revered in the clan’s shrine and whispered about as a “patron ancestor,” he is known to serve the god of secrets, Aluce, as one of the Nightbirds—nearly-immortal agents tasked with safeguarding forbidden knowledge and handling dangerous threats. A master of mystical music, Nocturne uses his shamisen and flute in battle, weaving spells and illusions to protect the clan and overwhelm foes.Though he trusts his second-in-command, Uesegi, to handle daily operations, Nocturne remains the true guiding force of the clan. Practical and unwavering in his dedication, he holds a regal poise that hints at a powerful inner strength. His presence is calm yet unnerving, his Elkonicht heritage giving him an otherworldly aura that sets him apart, even from those who trust him most.PersonalityQuiet and controlled, Nocturne speaks in brief, precise sentences. He is fiercely loyal to his clan, prioritizing their survival and safety, and values loyalty and discipline. Despite his stoic demeanor, he is deeply protective, stepping in only when necessary but with decisive authority. Nocturne’s presence is both calming and intimidating, a natural result of his long life and unique heritage. Though he rarely shows warmth, his loyalty to his clan is unshakable, and he carries himself with the gravity of someone bearing a great responsibility.AbilitiesNocturne’s strength lies in his ability to combine physical prowess with mystical music. Skilled with the shamisen and flute, he uses his music to cast illusions, control the battlefield, and disorient foes. His connection to Aluce grants him knowledge of secrets and enchantments, enhancing his already formidable skills in stealth and evasion.As an Elkonicht, Nocturne wields an innate connection to shadows and mist, making him nearly invisible when he chooses to be. Though an exceptional shinobi, his frequent exposure to forbidden energies makes him susceptible to certain curses and mental influences, a risk he accepts in his role as a protector of secrets.
// leaders :
// Kauz
// attributes:
age
unknown.weight
175 lbs.height
6'-3".approach
specializedarchetype
squadPhysical
▇▇▇▇▇▇▇▇▇▇Mental
▇▇▇▇▇▇▇▇▇▇Damage
▇▇▇▇▇▇▇▇▇▇Durability
ㅤ▇▇▇▇▇▇▇▇▇▇
// powers:
invisibility
ㅤㅤ▇▇▇▇▇▇▇▇▇▇elasticity
ㅤ▇▇▇▇▇▇▇▇▇▇wall-climbing
ㅤ▇▇▇▇▇▇▇▇▇▇sniper rifle
▇▇▇▇▇▇▇▇▇▇
// qualities:
ranged combat
ㅤㅤ▇▇▇▇▇▇▇▇▇▇stealth
ㅤ▇▇▇▇▇▇▇▇▇▇fitness
ㅤㅤ▇▇▇▇▇▇▇▇▇▇frigid killer
ㅤㅤㅤ▇▇▇▇▇▇▇▇▇▇
Title: Commander of the Camo-Chameleon SnipersRole: Precision Assassin and Infiltration ExpertPrimary Traits: Calculating | Detached | Efficient | EnigmaticOverview:Chromeleon is the cold and calculating leader of the Camo-Chameleon Snipers, specializing in long-range assassination and infiltration. His adaptive camouflage allows him to blend seamlessly with any environment, making him nearly impossible to detect. With his sniper rifle in hand, Chromeleon eliminates targets with mechanical precision, leaving no room for error. His efficiency in combat makes him one of the Dominion’s most valuable assets.Chromeleon’s emotional detachment gives him an eerie, unsettling presence. His complete lack of empathy allows him to make difficult decisions without hesitation, even when it comes to eliminating allies or civilians. His enigmatic nature keeps both friends and foes at a distance, making it hard to tell where his loyalty truly lies.Personality:Chromeleon speaks only when necessary, preferring silence over idle conversation. His lack of emotion is not a natural trait but the result of a decision to suppress his memories and feelings. Though this detachment gives him an edge in combat, it isolates him from his comrades. Chromeleon rarely interacts with others outside of missions, but when he does, his words are precise and deliberate.Some of the more playful commanders, like Fleck and Dualin, are intrigued by Chromeleon’s cold demeanor, seeing him as an enigma to be unraveled. Others find him unsettling, sensing that something important was taken from him—but Chromeleon himself shows no interest in exploring his lost past.
// leaders :
// lt. col. Anaclash
// attributes:
age
27 Years Oldweight
180 lbs.height
5'-11".power source
Higher Powerarchetype
shadowPhysical
▇▇▇▇▇▇▇▇▇▇Mental
▇▇▇▇▇▇▇▇▇▇Damage
▇▇▇▇▇▇▇▇▇▇Durability
ㅤ▇▇▇▇▇▇▇▇▇▇
// powers:
strength
ㅤㅤ▇▇▇▇▇▇▇▇▇▇vitality
ㅤ▇▇▇▇▇▇▇▇▇▇elasticity
ㅤ▇▇▇▇▇▇▇▇▇▇speed
▇▇▇▇▇▇▇▇▇▇
// qualities:
tracking
ㅤㅤ▇▇▇▇▇▇▇▇▇▇close combat
ㅤ▇▇▇▇▇▇▇▇▇▇fitness
ㅤㅤ▇▇▇▇▇▇▇▇▇▇persistent predator
ㅤㅤㅤ▇▇▇▇▇▇▇▇▇▇
Title: Nocturne, Leader of the Usuigu ClanRole: Shadow Master, Mystic Shinobi, Clan HeadTraits: Reserved | Mysterious | Pragmatic | LoyalOverviewNocturne, known to the world as a legendary figure and leader of the Usuigu Clan, is an enigmatic presence rarely seen by his clan members. Revered in the clan’s shrine and whispered about as a “patron ancestor,” he is known to serve the god of secrets, Aluce, as one of the Nightbirds—nearly-immortal agents tasked with safeguarding forbidden knowledge and handling dangerous threats. A master of mystical music, Nocturne uses his shamisen and flute in battle, weaving spells and illusions to protect the clan and overwhelm foes.Though he trusts his second-in-command, Uesegi, to handle daily operations, Nocturne remains the true guiding force of the clan. Practical and unwavering in his dedication, he holds a regal poise that hints at a powerful inner strength. His presence is calm yet unnerving, his Elkonicht heritage giving him an otherworldly aura that sets him apart, even from those who trust him most.PersonalityQuiet and controlled, Nocturne speaks in brief, precise sentences. He is fiercely loyal to his clan, prioritizing their survival and safety, and values loyalty and discipline. Despite his stoic demeanor, he is deeply protective, stepping in only when necessary but with decisive authority. Nocturne’s presence is both calming and intimidating, a natural result of his long life and unique heritage. Though he rarely shows warmth, his loyalty to his clan is unshakable, and he carries himself with the gravity of someone bearing a great responsibility.AbilitiesNocturne’s strength lies in his ability to combine physical prowess with mystical music. Skilled with the shamisen and flute, he uses his music to cast illusions, control the battlefield, and disorient foes. His connection to Aluce grants him knowledge of secrets and enchantments, enhancing his already formidable skills in stealth and evasion.As an Elkonicht, Nocturne wields an innate connection to shadows and mist, making him nearly invisible when he chooses to be. Though an exceptional shinobi, his frequent exposure to forbidden energies makes him susceptible to certain curses and mental influences, a risk he accepts in his role as a protector of secrets.
// leaders :
// field commander komodus
// attributes:
age
unknown.weight
588 lbs.height
7'-6".approach
relentlessarchetype
indomitablePhysical
▇▇▇▇▇▇▇▇▇▇Mental
▇▇▇▇▇▇▇▇▇▇Damage
▇▇▇▇▇▇▇▇▇▇Durability
ㅤ▇▇▇▇▇▇▇▇▇▇
// powers:
energy - toxic
ㅤㅤ▇▇▇▇▇▇▇▇▇▇endurance
ㅤ▇▇▇▇▇▇▇▇▇▇size-change
ㅤ▇▇▇▇▇▇▇▇▇▇intuition
▇▇▇▇▇▇▇▇▇▇
// qualities:
ranged combat
ㅤㅤ▇▇▇▇▇▇▇▇▇▇close combat
ㅤ▇▇▇▇▇▇▇▇▇▇fitness
ㅤㅤ▇▇▇▇▇▇▇▇▇▇patient sieger
ㅤㅤㅤ▇▇▇▇▇▇▇▇▇▇
Title: Field Commander of the Komodo BreakersRole: Specialist in Siege Warfare and Attrition TacticsPrimary Traits: Patient | Ruthless | Strategic | RelentlessOverview:Komodus is the commander of the Komodo Breakers, known for his methodical and deliberate approach to warfare. He specializes in siege tactics, preferring to wear down enemies through attrition, bio-warfare, and overwhelming pressure. In battle, Komodus is slow but unstoppable, excelling in situations where brute force and endurance are required to break through fortified defenses. His unit is often deployed when time is not a factor, and complete domination is the goal.Komodus’s approach contrasts sharply with that of faster or more unpredictable leaders like Anaclash, resulting in a friendly rivalry between them. While Anaclash prefers swift ambushes, Komodus enjoys the inevitability of a slow, grinding victory. His calm demeanor masks a fierce determination, making him a terrifying opponent—once he sets his sights on a target, he will not relent until it is crushed.Personality:Komodus is patient to a fault, believing that true strength lies in waiting for the right moment to strike. He prefers planning over impulse and rarely lets emotions cloud his judgment. His calm, composed nature makes him an excellent strategist, though his focus on slow, methodical operations can sometimes lead to friction with more impulsive leaders like Fleck and Dualin.Though he seems emotionless on the surface, Komodus takes a quiet pride in his work and enjoys the mental challenge of breaking down opponents over time. He rarely raises his voice, preferring to let his actions speak for him, but his dry sense of humor emerges during moments of downtime—especially when teasing Anaclash about his impatience.
// leaders :
// saboteur sgt. slagg
// attributes:
age
unknown.weight
588 lbs.height
7'-6".approach
bullyarchetype
inhibitorPhysical
▇▇▇▇▇▇▇▇▇▇Mental
▇▇▇▇▇▇▇▇▇▇Damage
▇▇▇▇▇▇▇▇▇▇Durability
ㅤ▇▇▇▇▇▇▇▇▇▇
// powers:
energy - acid
ㅤㅤ▇▇▇▇▇▇▇▇▇▇strength
ㅤ▇▇▇▇▇▇▇▇▇▇vitality
ㅤ▇▇▇▇▇▇▇▇▇▇density control
▇▇▇▇▇▇▇▇▇▇
// qualities:
ranged combat
ㅤㅤ▇▇▇▇▇▇▇▇▇▇close combat
ㅤ▇▇▇▇▇▇▇▇▇▇intimidate
ㅤㅤ▇▇▇▇▇▇▇▇▇▇belligerent breaker
ㅤㅤㅤ▇▇▇▇▇▇▇▇▇▇
Title: Sabotage Commander of the Gila SaboteursRole: Heavy Combat Saboteur and Acid SpecialistPrimary Traits: Malicious | Overbearing | Heavy-Built | HungryOverview:Sgt. Slagg leads the Gila Saboteurs with a blunt and destructive approach, using his corrosive acid weapons and brute force to dismantle anything in his path. He prefers to destroy infrastructure outright rather than engage in careful sabotage, relishing the sight of things falling apart—especially when it involves the gear or armor of his enemies.Slagg’s bulky frame and thick hide make him both physically imposing and incredibly resilient. He enjoys overpowering his opponents, often using his sheer mass to crush or pin them in combat. Though not particularly subtle, he’s effective at creating widespread chaos, making him a dangerous asset on the battlefield. Slagg also has a morbid sense of humor, frequently making offhand threats to eat people, leaving his allies unsure whether he’s joking—or serious.Personality:Slagg is a bully at heart, reveling in his strength and tendency to throw his weight around. He enjoys dominating others in both combat and conversation, intimidating his allies just as much as his enemies. While effective at causing destruction, Slagg’s lack of foresight often puts him at odds with other commanders. He thrives in situations where brute force is more valuable than precision, but his heavy-handed methods sometimes make things worse.
// leaders :
// sgt. major bootte
// attributes:
age
unknown.weight
388 lbs.height
8'-4".Physical
▇▇▇▇▇▇▇▇▇▇Mental
▇▇▇▇▇▇▇▇▇▇Damage
▇▇▇▇▇▇▇▇▇▇Durability
ㅤ▇▇▇▇▇▇▇▇▇▇
// powers:
strength
ㅤㅤ▇▇▇▇▇▇▇▇▇▇vitality
ㅤ▇▇▇▇▇▇▇▇▇▇swimming
ㅤ▇▇▇▇▇▇▇▇▇▇concussion blaster
▇▇▇▇▇▇▇▇▇▇
// qualities:
ranged combat
ㅤㅤ▇▇▇▇▇▇▇▇▇▇close combat
ㅤ▇▇▇▇▇▇▇▇▇▇fitness
ㅤㅤ▇▇▇▇▇▇▇▇▇▇eager vanguard
ㅤㅤㅤ▇▇▇▇▇▇▇▇▇▇
Title: Vanguard Commander of the Croc-Shock TroopsRole: Generalist Combat Leader and Frontline FighterPrimary Traits: Loyal | Military-Minded | Direct | ToughSgt. Major Bootte is the disciplined and fiercely loyal commander of the Croc-Shock Troops, always eager to facilitate Aetla’s plans without hesitation. Bootte is a combat generalist, equally skilled at ranged and close combat, with a natural resilience that makes him incredibly hard to take down. His leadership style is direct and no-nonsense, preferring simple, effective solutions over complex strategies.Bootte’s approach to battle is straightforward and relentless—he leads with his concussive blaster to stun enemies, then charges in for brutal close combat. His thick crocodile hide provides natural damage resistance, allowing him to stay in the fight long after others would fall. Though adaptable in the field, Bootte tends to rely on brute force, sometimes missing opportunities for more creative tactics.Personality:Bootte believes in order, action, and loyalty, never questioning Aetla’s leadership and always leading from the front. He thrives in battle, pushing his troops to fight with the same determination he shows. However, his tendency to default to strength can make him predictable, and his eagerness for direct solutions sometimes causes friction with more strategic commanders.
// leaders :
// Spec-Op Fleck
// attributes:
age
unknown.weight
188 lbs.height
5'-11".approach
underpoweredArchetype
fragilePhysical
▇▇▇▇▇▇▇▇▇▇Mental
▇▇▇▇▇▇▇▇▇▇Damage
▇▇▇▇▇▇▇▇▇▇Durability
ㅤ▇▇▇▇▇▇▇▇▇▇
// powers:
wall-crawling
ㅤㅤ▇▇▇▇▇▇▇▇▇▇energy - water
ㅤ▇▇▇▇▇▇▇▇▇▇swimming
ㅤ▇▇▇▇▇▇▇▇▇▇elasticity
▇▇▇▇▇▇▇▇▇▇
// qualities:
ranged combat
ㅤㅤ▇▇▇▇▇▇▇▇▇▇close combat
ㅤ▇▇▇▇▇▇▇▇▇▇banter
ㅤㅤ▇▇▇▇▇▇▇▇▇▇disarming deviant
ㅤㅤㅤ▇▇▇▇▇▇▇▇▇▇
Title: Reconnaissance Commander of the Leap-Frog ScoutsRole: Scout and Mobility SpecialistPrimary Traits: Playful | Unreliable | Agile | ManipulativeSpec-Op Fleck is the Dominion’s most agile scout, leading the Leap-Frog Scouts with a mix of skill and self-indulgence. His moisture manipulation ability, which extends to controlling the viscosity of water, allows him to create slippery surfaces or sticky traps, giving him both offensive and supportive options. Fleck enjoys the freedom that comes with his role, prioritizing his own amusement over strict mission objectives.In battle, Fleck excels at hit-and-run tactics, using his agility and water control to disorient and entrap enemies. Whether creating sticky surfaces to hold enemies in place or summoning fog to cover his escape, Fleck is as unpredictable as the elements he controls. His small, cute appearance makes him hard to take seriously—something he uses to his advantage, especially when dealing with humans.Personality:Fleck’s light-hearted attitude and penchant for fun often conflict with the serious tone of the Dominion’s mission. He treats reconnaissance missions like games, often playing the role of a hero simply for the novelty of it. Though loyal to Aetla, Fleck struggles to prioritize his duties, often pursuing his own interests first. His carefree demeanor can irritate more disciplined commanders, but his natural talent keeps him in their good graces—most of the time.Fleck enjoys bantering with chaotic leaders like Dualin and Coilbra and treats missions as opportunities for personal enjoyment. However, his playful nature masks a dangerous cunning, as he is always ready to shift gears when the situation demands it.
// leaders :
// Basilisk Prime
// attributes:
age
unknown.weight
289 lbs.height
7'-2".approach
archetype
predatorPhysical
▇▇▇▇▇▇▇▇▇▇Mental
▇▇▇▇▇▇▇▇▇▇Damage
▇▇▇▇▇▇▇▇▇▇Durability
ㅤ▇▇▇▇▇▇▇▇▇▇
// powers:
strength
ㅤㅤ▇▇▇▇▇▇▇▇▇▇vitality
ㅤ▇▇▇▇▇▇▇▇▇▇swimming
ㅤ▇▇▇▇▇▇▇▇▇▇concussion blaster
▇▇▇▇▇▇▇▇▇▇
// qualities:
ranged combat
ㅤㅤ▇▇▇▇▇▇▇▇▇▇close combat
ㅤ▇▇▇▇▇▇▇▇▇▇fitness
ㅤㅤ▇▇▇▇▇▇▇▇▇▇eager vanguard
ㅤㅤㅤ▇▇▇▇▇▇▇▇▇▇
Title: Commander of the Basilisk InfiltratorsRole: Stealth and Control SpecialistPrimary Traits: Brooding | Precise | Distant | HonorableOverview:Basilisk Prime is a master of control and stealth, leading the Basilisk Infiltrators with cold precision. His permanent gaze ability sets him apart, capable of turning enemies to stone indefinitely, though he can reverse it at will. This ability makes others uneasy, further isolating Prime from his comrades. Despite his distance, his commands are always clear and efficient, making him one of the most reliable leaders in the Dominion.In combat, Basilisk Prime relies on his archery skills to immobilize or hinder targets, using his arrows to disrupt enemies and control the battlefield. His stealth expertise allows him to strike from unexpected angles, leaving his enemies helpless before they even realize he’s there.
There are whispers that something in his past weighs on him, though no one dares to pry too deeply. Some believe his brooding nature comes from a difficult choice that still haunts him, but Prime carries this burden alone, never allowing it to compromise his duty.Personality:Basilisk Prime is a stoic and reserved figure, maintaining emotional distance from others. He speaks only when necessary and prefers to lead through action rather than words. Though unapproachable to most, he carries an air of grace and control that commands both respect and fear. His poetic nature shows in rare moments, but he keeps it buried beneath layers of discipline. While his comrades view him as cool and collected, few understand the burdens he silently bears.
// leaders :
// Coilbra, Hypnotic Psyker
// attributes:
age
unknown.weight
278 lbs.height
7'-9".Physical
▇▇▇▇▇▇▇▇▇▇Mental
▇▇▇▇▇▇▇▇▇▇Damage
▇▇▇▇▇▇▇▇▇▇Durability
ㅤ▇▇▇▇▇▇▇▇▇▇
// powers:
suggestion
ㅤㅤ▇▇▇▇▇▇▇▇▇▇speed
ㅤ▇▇▇▇▇▇▇▇▇▇presence
ㅤ▇▇▇▇▇▇▇▇▇▇
// qualities:
persuasion
ㅤㅤ▇▇▇▇▇▇▇▇▇▇investigation
ㅤ▇▇▇▇▇▇▇▇▇▇close combat
ㅤㅤ▇▇▇▇▇▇▇▇▇▇self-assured psyker
ㅤㅤㅤ▇▇▇▇▇▇▇▇▇▇
Title: Psychological Warfare Commander of the Saurian DominionRole: Hypnotist, Manipulator, and Subtle StrategistPrimary Traits: Deceptive | Charismatic | Egotistical | CalculatingOverview:Coilbra is one of the most dangerous minds within the Saurian Dominion, serving as both a master manipulator and expert hypnotist. He prefers to avoid direct conflict, believing that control over the mind is far more powerful than brute strength. Coilbra thrives on psychological warfare, breaking the will of his enemies and planting doubts that can tear apart even the closest allies. His presence is both suave and sinister, and his cunning nature makes him an enemy to be feared.However, beneath Coilbra’s intimidating exterior lies a peculiar weakness: he is fascinated with the occult—but terrible at it. Inspired by human ghost-hunting shows, Coilbra eagerly dabbles in rituals and séances, pretending to commune with spirits even though his efforts never bear fruit. While this odd habit is a constant source of amusement to his allies—particularly Ssytharion—Coilbra is blind to their sarcasm, believing that he is slowly mastering powers beyond his comprehension. This quirk makes him vulnerable to mockery and manipulation, but it only accounts for a small fraction of his otherwise ruthless and calculating personality.Personality:Coilbra is charming and ruthless, using his words and abilities to manipulate both allies and enemies alike. He believes himself to be superior to those around him, always thinking several steps ahead in his psychological games. His voice is smooth and deliberate, as if every word is carefully chosen to lure his target deeper into his trap.Though he is usually calm and in control, Coilbra’s obsession with the occult is an exploitable weakness. He convinces himself that he is slowly unraveling the mysteries of the supernatural, even though his efforts are more theatrical than effective. Despite his brilliance in mind games, Coilbra becomes childishly earnest about his occult experiments, making him an easy target for Ssytharion’s condescending humor.
// leaders :
// Chief Bombardier Dualin
// attributes:
age
unknown.weight
168 lbs.height
5'-9".approach
disruptivearchetype
fragilePhysical
▇▇▇▇▇▇▇▇▇▇Mental
▇▇▇▇▇▇▇▇▇▇Damage
▇▇▇▇▇▇▇▇▇▇Durability
ㅤ▇▇▇▇▇▇▇▇▇▇
// powers:
element - fire
ㅤㅤ▇▇▇▇▇▇▇▇▇▇agility
ㅤ▇▇▇▇▇▇▇▇▇▇gadgets
▇▇▇▇▇▇▇▇▇▇
// qualities:
banter
ㅤㅤ▇▇▇▇▇▇▇▇▇▇creativity
ㅤ▇▇▇▇▇▇▇▇▇▇ranged combat
ㅤㅤ▇▇▇▇▇▇▇▇▇▇chatty salamander
ㅤㅤㅤ▇▇▇▇▇▇▇▇▇▇
Title: Psychological Warfare Commander of the Saurian DominionRole: Hypnotist, Manipulator, and Subtle StrategistPrimary Traits: Deceptive | Charismatic | Egotistical | CalculatingOverview:Coilbra is one of the most dangerous minds within the Saurian Dominion, serving as both a master manipulator and expert hypnotist. He prefers to avoid direct conflict, believing that control over the mind is far more powerful than brute strength. Coilbra thrives on psychological warfare, breaking the will of his enemies and planting doubts that can tear apart even the closest allies. His presence is both suave and sinister, and his cunning nature makes him an enemy to be feared.However, beneath Coilbra’s intimidating exterior lies a peculiar weakness: he is fascinated with the occult—but terrible at it. Inspired by human ghost-hunting shows, Coilbra eagerly dabbles in rituals and séances, pretending to commune with spirits even though his efforts never bear fruit. While this odd habit is a constant source of amusement to his allies—particularly Ssytharion—Coilbra is blind to their sarcasm, believing that he is slowly mastering powers beyond his comprehension. This quirk makes him vulnerable to mockery and manipulation, but it only accounts for a small fraction of his otherwise ruthless and calculating personality.Personality:Coilbra is charming and ruthless, using his words and abilities to manipulate both allies and enemies alike. He believes himself to be superior to those around him, always thinking several steps ahead in his psychological games. His voice is smooth and deliberate, as if every word is carefully chosen to lure his target deeper into his trap.Though he is usually calm and in control, Coilbra’s obsession with the occult is an exploitable weakness. He convinces himself that he is slowly unraveling the mysteries of the supernatural, even though his efforts are more theatrical than effective. Despite his brilliance in mind games, Coilbra becomes childishly earnest about his occult experiments, making him an easy target for Ssytharion’s condescending humor.
// leaders :
// Quetzor, Feathered Schemer
// attributes:
age
unknown.weight
278 lbs.height
7'-9".Physical
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// powers:
Flight
ㅤㅤ▇▇▇▇▇▇▇▇▇▇agility
ㅤ▇▇▇▇▇▇▇▇▇▇element - storm
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// qualities:
persuasion
ㅤㅤ▇▇▇▇▇▇▇▇▇▇acrobatics
ㅤ▇▇▇▇▇▇▇▇▇▇ranged combat
ㅤㅤ▇▇▇▇▇▇▇▇▇▇flagrant usurper
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Title: Airborne Tactician of the DominionRole: Ambitious Lieutenant of the Saurian DominionPrimary Traits: Cowardly | Ambitious | Deceptive | EgotisticalQuetzor is a feathered serpent and one of the most ambitious members of the Saurian Dominion. As Aetla’s second-in-command—by his own reckoning—Quetzor spends more time plotting to usurp Aetla than fulfilling his duties. His schemes are grand but often flawed, driven more by ego and fear than true cunning, leading to frequent failure. Despite this, Quetzor is convinced he is too valuable to be cast out and that his moment of victory is always within reach.Personality:Quetzor is narcissistic and vain, believing himself to be the rightful leader of the Dominion. While quick to boast and claim credit, he is also a coward, retreating at the first sign of trouble. He prefers using schemes and sabotage to get ahead, though these efforts often backfire spectacularly. His endless attempts to overthrow Aetla provide a mix of tension and comic relief within the Dominion’s ranks.
// units :
// Anaconda Ambushers
Elite, stealthy warriors skilled in guerrilla tactics. These soldiers operate in small packs, strangling and incapacitating enemies before disappearing into the shadows.
// Basilisk Spec-Ops
Skilled in sneaking into enemy territory and using their ability to petrify with a glance, these units are effective at neutralizing threats before they become threats or capturing targets. They are Aetla’s best-kept secret.
// Chamo-Chameleon Snipers
Masters of camouflage, they can become almost invisible in any surroundings. Often stationed as scouts and long-ranged assassins, these chameleons are lethal at any range.
// units :
// Cobra-Psykers
The Dominion’s mind-warpers, these soldiers use their hypnotic abilities to control weak-minded foes or disorient more substantial ones. Their abilities are useful for interrogations and creating sleeper agents.
// Croc-Shock Troops
Heavy bruisers. These massive fighters are the shock-and-awe front line, barreling through enemy defenses with brute force and carried munitions or melee weapons.
// Gila Saboteurs
Experts in sabotage, they have a potent acid they create in their craw that they can spit. They can be devastating, especially to barriers and fortifications, which they melt with ease.
// units :
// Komodo Breakers
Front-line fighters who are capable of spreading a debilitating bio-weapon through their bite which causes fever and nausea. They are the standard rank and file for the Dominion.
// Leap-Frog Scouts
Nimble and fast, these scouts move ahead of the main force and gather intel. They are agile fighters and can control water to attack if needed.
// Salamander Pyro-engineers
The engineers and fire-starters for the Dominion, these minions are experts in creating incendiary equipment and controlling flames both within and without.
// leaders :
Crossroad Conjure
Sepulcher conjures a spirit using his dark powers and orders it to perform a single task: Attack, Defend, Boost, Hinder, or Overcome.
Uplift Spirits
Sepulcher's gregarious and cordial nature bolsters allies or one of his conjured spirits making them more effective in combat for a time.
Grave Doubts
Through force of will (and some dismissive banter), Sepulcher may sometimes resist damage that would put him into a critical state.
Consign Spirits
When Sepulcher defeats a minor enemy, he draws from their departing spirit to bolster himself for a time.
hasty internment
Pouring forth the energy of the grave from himself and into others, Sepulcher can strike multiple targets at the cost of some of his own vitality.
Life of the Party
Using the Staff of Samedi, Sepulcher infuses a conjured spirit with further strength, increasing its durability, strength and size.
Crushing Tomb
Calling on the power of the grave, Sepulcher grows in size and bulk, permitting him to be more effective at multiple activities at once.
Party Knell
In dire circumstances, Sepulcher can call up a mass of spirits to aid him, although they can only perform a single task he assigns to them.
Desperate Channeling
Sepulcher calls two potent spirits that he can direct to perform separate actions.
// abilities
cont.:
Crossroad Conjure
Create a minion using Infernal. Choose whether it can Attack, Defend, Boost, Hinder, or Overcome. It acts on the start of your turn.
Uplift Spirits
Boost another hero or one of your minions using Presence. Either use your Max die, or use your Mid die and make that bonus persistent.
Grave Doubts
When you would take damage that would change your zone, Defend against that damage by rolling your single Banter die.
Consign Spirits
When you defeat a minion, roll that minion’s die and Boost yourself using that roll.
hasty internment
Attack multiple targets using Infernal. Then, take irreducible damage equal to the number of targets hit.
Life of the Party
Boost one of your minions using Staff of Samedi. You may also upgrade that minion to your Max die size, replacing its minion form.
Crushing Tomb
Choose three basic actions. Use Size Changing in your pool and take one action with your Max die, a different action with your Mid die, and a third action with your Min die.
Party Knell
Use Infernal to create a number of minions equal to your Mid die. Choose the one same basic action that they each perform. They all act at the start of your turn.
Desperate Channeling
Create two minions using Presence, one with your Max die and one with your Mid die. Choose which one basic action each of them can perform. They act on the start of your turn.
// Out of Character :
1. Concept & Inspiration)
The Usuigu Clan was originally conceived as a ninja group inspired by the classic, silver-age tone of comic book heroes.
They exist within the modern fantasy world of Vaale, a setting steeped in 1960s mod culture, giving them a unique aesthetic that blends traditional shinobi elements with vibrant, stylized influences.
This clan was born out of my personal love for ninja themes, with Daisuke (Nocturne) initially crafted as a character for roleplay in Final Fantasy XIV.
2. Tone & Themes
The clan operates as heroes, but being ninja, they are often placed in morally complex situations.
Drawing inspiration from Batman: The Animated Series, the clan’s stories aim to explore nuanced challenges and conflicts that lean toward heroic action, while also touching on the inner struggles and burdens that come with their line of work.
Each member is ultimately a good person, striving to save others through their skills, albeit from the shadows.
3. Role in the World of Vaale
While these characters are designed for Vaale, they are compatible with nearly any setting in the multiverse for roleplay purposes. However, the clan is best suited for scenarios that align with superhero logic or fantasy themes rather than strictly realistic or gritty environments.
Think of villains that are more likely to trap the heroes in enchanted mirrors or elaborate magical traps rather than engage in raw, graphic violence.
The Usuigu Clan’s stories are meant to be fantastical and stylized.
4. Character Dynamics
The members may vary in demeanor—some are somber, standoffish, or eccentric—but at their core, they are all heroes who care deeply about their duty and their allies.
They perform under the guise of theater performers, using this as both a cover for their activities and as a way to connect with their community, blending art with their ninja talents.
Relationships among members range from mentor-student bonds to sibling-like camaraderie, all tied together by their shared mission and values.
5. Expectations for Roleplay
While romance can be explored with these characters, romance is not the primary focus of their stories or personalities. The primary intent behind the Usuigu Clan is to tell stories of intrigue, heroism, and sometimes difficult choices that come with their profession.
They work best in roleplay settings that prioritize character depth, action, and a sense of adventure over strictly romantic or everyday slice-of-life scenes.
6. Setting Compatibility
The Usuigu Clan fits naturally into superhero or high fantasy worlds where fantastical and morally complex conflicts are present.
Their internal logic and character writing thrive in settings that blend mystical threats, moral challenges, and lighthearted undertones rather than purely realistic or dark, violent scenarios.
They are meant for worlds where they could face a villain with a cursed artifact or supernatural trap rather than one defined by brutal violence.